This all means the game is just bigger, and sometimes the Switch has an issue handling that. The skylines, which you can latch onto with your hook to fly around the map, are especially fun to use. While it's a linear game, there is room to explore, find side quests and secrets, and go off the beaten path. Playing the three games back to back, it's astounding how different visually the open-air world of Columbia feels versus the dingy, claustrophobic world of Rapture. It's a huge game, coming in at over 20GB, and is the most technologically advanced. The problems arise in BioShock Infinite, the newest of the three games available in the collection. What I didn't likeīioshock Infinite intro of Booker DeWitt (Image credit: iMore) The guns are powerful enough that you don't need to only focus on accurate shooting, but gyro controls or an easier way to look down sights or aim would've been helpful. Some tougher enemies encourage more precise shooting or have weak points you need to hit. However, there are issues with BioShock Infinite. The games are challenging, but not in a way that feels unfair. It took some getting used to but after a couple of battles, I didn't miss gyro controls. Switching around to your plasmids helps offset any issues you might have with shooting since you can use a lot of them to stun enemies before firing. Just aiming in the general direction of an enemy meant I could land a hit on one and there aren't mechanics that reward you for hitting headshots or other weak points. I thought that would be a dealbreaker, but I found myself not missing it, at least in the first two BioShock games. It's a controversial inclusion in some shooters, and is included with the Borderlands ports 2K also just released, but they aren't available here. This is especially important because of the Switch's limitations as a handheld platform and it has worked wonderfully in many games. It allows players to move the console to move the view in the game. In case you're unaware, the Switch incorporates gyro, or motion, controls in a lot of its games. The Switch, in general, isn't the best console for shooters since aiming is difficult and any good accuracy is impossible unless you're a pro at motion controls. Officially, the studio is based in Cyprus and has a team made up of developers from 10 different countries, but despite insistences that it’s a ‘pro-peace organisation’ they’ve made no attempt to change the release date even slightly.The Big Sister reveal in Bioshock 2 on the NIntendo Switch (Image credit: iMore) It’s also the release date of Atomic Heart, a new first person shooter that’s heavily influenced by Bioshock and set in an alternative universe where the Soviet Union prospered and became a technological powerhouse.ĭeveloper Mundfish has for months been fielding accusations of secretly being a Russian studio and has been forced to deny it was using its website to harvest data for the Russian government. It’s been over a decade since the last Bioshock but perhaps this homage set in an alternative version of Soviet Russia can make up for it?įebruary 21 is the day Vladmir Putin signing a decree that recognised the independence of multiple regions in eastern Ukraine, an act which only two days later led to the Russian invasion of the country. Atomic Heart – Sergei is 2023’s worst protagonist (pic: Focus Entertainment)
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